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If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance. Souls are dropped by enemies in battle that can be “stolen” to refill the gauge, a mechanic that enemies can also use to steal Souls from the player. While characters can still attack with a depleted Soul Gauge, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Soul GaugeĪ key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. Also depicted in the story is an illness of corruption known as Daemonblight. Many of them are lacking selfhood, as they’re used as familiars of humans. The aspect of Spiritual beings seen in many past Tales of games is brought back in concept, featuring Malak, a tribe that uses the power of nature for their Artes. The game will also have a multitude of warrior groups, such as, Pirates, Samurais, Knights and the re-occurring beast transformations when a being is effected. Similar to real life, the game has its equator with both hemispheres being polar opposites in temperature and culture. The game will feature technologically advanced Kingdoms, ships and boats, as well as coexistent seasonal differences among locales despite being the prequel to Zestiria, the future. Areas of land and islands in the game are divided into “territories”. It is often referred to as the Holy Midgand Empire. The game takes place on the continent of Midgand an archipelago, a holy land and focuses on many aspects of life such as warfare and spiritual culture and references. The game will have everlasting winter glaciers and auroras as well as exotic summer heat and beaches. As the player searches the world of Wasteland, they will find fragments of history and truth that never made it to the future era. Wasteland’s continent comes to later be known as Glenwood (Greenwood) in Zestiria. The game’s world of Wasteland is shared with Tales of Zestiria, although the events of Berseria occur centuries-in the distant past of Zestiria. After using Break Soul, one of 3 out of the potential five souls from the Soul Gauge will be lost after its activation but will allow further increase in complex and max hit combos. Characters must have 3 Souls or more to use their Break Soul. When a character has 3 Souls or more, the player can push the R2 button to consume one Soul and execute Break Soul. Break Soul has multiple levels and the player can unlock more abilities as they progress through the game. The player can introduce more choices and greater strategic play by switching the controlled character during battle to react to the enemy and the situation.
These special actions are wildly different, depending on the character. And each character can use their unique special action. When using Break Soul, the player can exceed the upper limit of performable artes in a combo.
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If a player meets a certain condition in battle, a specific daemon will appear, being more dangerous than a Code Red Daemon, appearing in multiples, and turning invincible for a limited amount of time, which requires strategic battle plans. Another feature is called “Wandering Enemies”. A feature called “Code Red Daemon Hunting” has also been introduced, in which the player fights daemons called “Code Red” scattered around the world to earn powerful items such as potentites as reward a player can meet a Code Red Daemon even without speaking to the quest-giver first. The first are items called “potentites”, which grant additional effects and abilities during battle. GameplayĪ few new features have been added to the game. As much as possible, the three races try to coexist except during the Scarlet Hour where Daemons are at their strongest. The story begins with three races – Malak, Humans, and Daemons. Tales of Beseria takes place before Zestiria as it reveals how things became to be. She transforms into a demon following the death of her little brother at the hands of her brother-in-law Artorius during the Scarlet Night, and swears revenge on the latter whatever the cost. It is a story of depth and grand adventure befitting the Tales series. The story’s theme is “emotion and logic,” but this is not a moral tale of good punishing evil. This title is the series’ sixteenth original release, and the first to star a solo female protagonist.
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